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Making the Acid Maleficence Scarier
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0
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9
|
May 23, 2025
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New Beta Status Effects Revisions
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0
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1
|
May 22, 2025
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Partial Recovery of HP & MP
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0
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7
|
May 22, 2025
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Monologues & Stun Tactic Revised
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0
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9
|
May 22, 2025
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Attacking from Stealth and Skulking Stances
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0
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5
|
May 22, 2025
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Changes to Spellsing Technique
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0
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5
|
May 22, 2025
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Adjustments to HP Recovery for Wardens, Barbarians, and the Survival Skill
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0
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4
|
May 22, 2025
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Summons, Stances in the Overworld, and Specialized Skills in Scene Checks
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0
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1
|
May 22, 2025
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Necromancer Kit Receives an Additional Active Ability
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0
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4
|
May 22, 2025
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Fixing Stealth Checks & Abolishing "Rolling Under"
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0
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9
|
May 22, 2025
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Daredevils and Stances
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0
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4
|
May 22, 2025
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Introducing Doubled Advantage
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0
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1
|
May 22, 2025
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|
Adjustments to Reaction Spells
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0
|
4
|
May 22, 2025
|
|
Foresight Spell Revised
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0
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1
|
May 22, 2025
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|
Witch kit Clarifications
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0
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3
|
May 22, 2025
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Mighty Requirement for Shield Classes
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0
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11
|
May 22, 2025
|
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Revisions to Chaos Maleficence
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0
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3
|
May 22, 2025
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Clarification on Sorcerer Kit
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0
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1
|
May 22, 2025
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The Venomous Gunslinger Paladin & the Fleeing Burn Victim
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0
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6
|
May 22, 2025
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Specializing in Two-Handed Weapons
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0
|
6
|
May 22, 2025
|
|
Revising First Strike & Attack vs. Parry Clarifications
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0
|
3
|
May 22, 2025
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Introducing Fatal Perils and New Wounds System
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0
|
2
|
May 22, 2025
|
|
Revisions to Divinely Inspire
|
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0
|
2
|
May 22, 2025
|
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Revisions to Revive and Courage, New Spell: Blood Ritual
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0
|
3
|
May 22, 2025
|
|
Kit Ability Cost Revisions
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0
|
1
|
May 22, 2025
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Revising Reverse Time to Protect GM Rulings
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0
|
5
|
May 22, 2025
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|
MP Determined by Class, Bards & Performance Checks
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0
|
13
|
May 22, 2025
|
|
Stabilizing Heroes Now Requires a Stabilize check
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0
|
1
|
May 22, 2025
|
|
Exploding Dice with Fate Points
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0
|
2
|
May 22, 2025
|
|
Recovering 1 HP with a Night's Rest, OR 1 Wound
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|
0
|
5
|
May 22, 2025
|