Luxury-as-Potions Optional Rules

Originally published at: Luxury-as-Potions Optional Rules — Errata — Advanced Old School Revival — OSR+

The core rules mentions an optional rule that outlines how to declare luxury as potions:

As an optional rule, you can declare a luxury supply as a consumable potion. Such a potion can restore 1d6 MP or HP, or cure a minor peril.

The core rules now expand upon this rule to offer GMs multiple ways to approach this optional rule, depending on the needs of their campaign setting, including:

  • Unlimited Luxury-as-Potions
  • Fatigue-Limited Luxury-as-Potions
  • Diminishing-Return Luxury-as-Potions
  • Narratively-Limited Luxury-as-Potions
  • Rest-Limited Luxury-as-Potions