Worlds
Beef Queens Satisfy your sword and sorcery appetite in a setting where you play powerful female barbarians on a quest to save the world with your biceps from a rampaging serpent cult. The Dune Sea This pulp adventure is a mix of Indiana Jones, Tomb Raider, and Aladdin: you play larger-than-life fantasy adventurers seeking treasure, glory, wonder, and power. Journey to the Astral Veil Embark on a mind-bending odyssey into the kaleidoscopic vistas of the Astral Veil—a chaotic Realm Between Realms, where belief is power and dreams are made manifest. Magic University In this high fantasy setting, you navigate social perils in the midst of your freshman year at the University of Anselm—a high stakes magic academy for the world’s most elite wizards. Ride the Lightning In this OSR+ steampunk setting, the remnants of humanity persist on battle trains. Your high-octane adventures take place in permanent motion as you swing between the few Mountain junctions that supply and outfit the world’s steel behemoths. God Beyond the Portal This setting takes place during The Long Night, a cross-campaign event that plunges the world into permanent darkness. Half a century before The Fall of the Magic City of Muraius, when a mysterious darkness eclipses the light of the sun, stress mechanics simulate your descent into madness as you seek refuge in the rebel province of Idania at the edge of the Empire. The Plunge This OSR+ campaign setting features a unique dungeon crawl spread across numerous interlocking towers, as well as survival-horror mechanics to make your adventure all the more deadly. Can you build the coalition necessary to survive the chaos of the fall of Telrain? A Quest of Queens You play a subject of The Queen Who Lives, whose quest to restore the world to balance begins with your pledge of loyalty to her cause. Beset on all sides by enemies who seek to ensure the Queen’s extinction, you must seek out ancient sources of power, build coalitions with unlikely allies, and brave the wreckage of the World of Ruin to claim the throne of the High People before the Queen’s evil sister takes her seat… World of Ruin After the war is won in a fantastical future, powerful 10th level heroes face a daunting threat as the void maleficence is introduced to the world. Will their legendary might be enough to face a foe outside existence itself? And how far into the Realm Beyond Realms will they travel to discover the truth… Great White North This setting takes place in the northern wilds of Farlas, returning OSR+ back to its old school roots: The Great White North features unique dungeon crawl mechanics that bring to life the unpredictable mysteries of the ancient Great Labyrinth. You begin in the sprawling city of Tarth and its outlying wilds, where you can build your reputation through feats of honor, gladiatorial trials, and dangerous quests. Wizards of Watervein With more curiosity than sense, Valley teenagers sneak into the manse of Mergrim Mennetestor, the wealthiest and most feared Wizard of Watervein, during the deadly Confab—a gathering of eccentric wizards with amoral taste. Faht Bottom Inn In this introductory adventure to OSR+, your heroes are tasked with unraveling the mystery afoot at the Faht Bottom Inn, every wayfarer’s last stop in the vast expanses of the Dune Sea. The Contract As the Lords of Men drive the last of Asag’s minions into the northernmost wastes, an assassins guild called The Hand of the Lonely Bastard face a challenge of their own: they’ve been given a contract to assassinate each other. Guardians of the Glade In this solarpunk one-shot, you play the Guardians of the last Glade on earth, returning from a long journey from the World Beyond with a seed that may save the world from humanity’s violent past. Masks of Moruin In this Dying Earth hex crawl, you make up part of a motley crew of adventurers tasked with exploring the weird land of Moruin, an unpredictable and desolate landscape of strange magic and even stranger peoples. The Long Night This steampunk campaign setting is set in Arcanum, the largest and most advanced metropolis in all the world. You’ve been hired to solve mysteries in the dark as the City’s new shadow-age heroes. Are you up for the task of rooting out corruption in the Gentle City? Or will its corrupted roots grab hold of you too? Fear the Light This roleplay heavy Weird West adventure features a session zero run on the fly. In a distant American future, the PRISM Company struck gold in the middle of the country, having unearthed an energy resource called Red Tar. You play a crew of PRISM Company prospectors who are heading West.
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About Worlds of OSR+ |
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Fear the Light Actual Play |
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